BuiltWithNOF
649 RULES
cbhc_weblogo05

WE DON’T KEEP TRACK OF GOALS OR ASSISTS - ONLY WHETHER YOU SHOWED UP AND WHETHER YOUR TEAM WON, LOST OR TIED WHEN YOU PLAYED.

GAMES ARE PLAYED TO 5 GOALS*. FIRST TEAM TO SCORE 5 GOALS WINS THE GAME.     (* TO COUNT AS A COMPLETE GAME ONE TEAM MUST SCORE AT LEAST 3 GOALS)

EACH ICE TIME WE HAVE A RANDOM DRAW TO PICK TEAMS. YOU PICK  EITHER A RED OR WHITE BALL* FROM A HAT. (*SOME BALLS HAVE BONUS MARKINGS)

      NO BONUS =           1 POINT/ICE TIME +

            2 POINTS/GAME WON +

            1 POINT/GAME TIED

      BONUS =                   1 POINT/ICE TIME +

            3 POINTS/GAME WON +

            1 POINT/GAME TIED

GAME NIGHT

HOME TEAM ALTERNATES BETWEEN RED AND WHITE EACH WEEK.

EACH ICE TIME THE HOME TEAM:

  1. HAS THE EXTRA PLAYER IF THERE IS AN ODD NUMBER
  2. GETS TO USE THE BENCH CLOSEST TO THE DRESSING ROOM
  3. IS RESPONSIBLE FOR KEEPING SCORE ON GAME SHEET !

PLAYERS PICK A RED OR WHITE BALL TO DETERMINE WHICH TEAM THEY WILL PLAY ON.

  1. FIRST DRAW IS FOR DEFENSE ONLY. A BALL GOES IN THE HAT FOR EACH DEFENSEMAN - INCLUDING UP TO 4 BONUS BALLS (2 RED & 2 WHITE)
  2. SECOND DRAW IS FOR FORWARDS ONLY. A BALL GOES IN THE HAT FOR EACH FORWARD - INCLUDING UP TO 6 BONUS BALLS (3 RED & 3 WHITE)
  3. GOALIES PICK LAST - 2 BALLS GO IN THE HAT - 1 RED AND 1 WHITE. ONE BALL IS A BONUS BALL - ALWAYS THE COLOUR OF HOME TEAM FOR THAT ICE TIME AND DETERMINES WHO STARTS FOR HOME TEAM
  4. IF YOU SHOW UP AFTER THE DRAW YOU WON’T BE ELIGIBLE FOR BONUS POINTS - AN INCENTIVE TO GET THERE ON TIME
  5. IF YOU ARRIVE AFTER EVERYONE IS ON THE ICE OR USE THE FAR DRESSING ROOM IYOU NEED TO BRING BOTH A RED & WHITE JERSEY TO THE BENCH