BuiltWithNOF
649 RULES
cbhc_weblogo05

WE DON�T KEEP TRACK OF GOALS OR ASSISTS - ONLY WHETHER YOU SHOWED UP AND WHETHER YOUR TEAM WON, LOST OR TIED WHEN YOU PLAYED.

GAMES ARE PLAYED TO 5 GOALS*. FIRST TEAM TO SCORE 5 GOALS WINS THE GAME.     (* TO COUNT AS A COMPLETE GAME ONE TEAM MUST SCORE AT LEAST 3 GOALS)

EACH ICE TIME WE HAVE A RANDOM DRAW TO PICK TEAMS. YOU PICK  EITHER A RED OR WHITE BALL* FROM A HAT. (*SOME BALLS HAVE BONUS MARKINGS)

      NO BONUS =           1 POINT/ICE TIME +

            2 POINTS/GAME WON +

            1 POINT/GAME TIED

      BONUS =                   1 POINT/ICE TIME +

            3 POINTS/GAME WON +

            1 POINT/GAME TIED

GAME NIGHT

HOME TEAM ALTERNATES BETWEEN RED AND WHITE EACH WEEK.

EACH ICE TIME THE HOME TEAM:

  1. HAS THE EXTRA PLAYER IF THERE IS AN ODD NUMBER
  2. GETS TO USE THE BENCH CLOSEST TO THE DRESSING ROOM
  3. IS RESPONSIBLE FOR KEEPING SCORE ON GAME SHEET !

PLAYERS PICK A RED OR WHITE BALL TO DETERMINE WHICH TEAM THEY WILL PLAY ON.

  1. FIRST DRAW IS FOR DEFENSE ONLY. A BALL GOES IN THE HAT FOR EACH DEFENSEMAN - INCLUDING UP TO 4 BONUS BALLS (2 RED & 2 WHITE)
  2. SECOND DRAW IS FOR FORWARDS ONLY. A BALL GOES IN THE HAT FOR EACH FORWARD - INCLUDING UP TO 6 BONUS BALLS (3 RED & 3 WHITE)
  3. GOALIES PICK LAST - 2 BALLS GO IN THE HAT - 1 RED AND 1 WHITE. ONE BALL IS A BONUS BALL - ALWAYS THE COLOUR OF HOME TEAM FOR THAT ICE TIME AND DETERMINES WHO STARTS FOR HOME TEAM
  4. IF YOU SHOW UP AFTER THE DRAW YOU WON�T BE ELIGIBLE FOR BONUS POINTS - AN INCENTIVE TO GET THERE ON TIME
  5. IF YOU ARRIVE AFTER EVERYONE IS ON THE ICE OR USE THE FAR DRESSING ROOM IYOU NEED TO BRING BOTH A RED & WHITE JERSEY TO THE BENCH